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Daniel Ramirez

Sound Designer

Sound Designer specializing in interactive audio implementation, sound synthesis, and audio pipeline development for mobile applications and live performances. Experienced in working with industry-leading professionals and managing complex audio workflows.

Technical Proficiency

Audio Software & Hardware

Recording
Logic Pro X, Pro Tools, Cubase/Nuendo, Ableton Live, REAPER
Synthesis
Eurorack/Buchla/MOTM systems, Supercollider
Implementation
Wwise, FMOD
Game Engines
Unreal Engine 5, Unity

Development Tools

Audio Scripting and Automation
Python, Lua
Node-based Audio Systems
Max/MSP, Pure Data, Metasounds
Server-side
Jira, Docker, Arch Linux

Professional Experience

Sound Designer | LUFS Audio

July 2024–Present

  • Clients include Hinge Health and xAI

Sound Designer (Contract) | Hinge Health

San Francisco, CA | May 2022–July 2024

  • Designed interaction sounds for mobile apps serving 70k+ daily users
  • Built scalable Wwise workflows and audio pipelines
  • Implemented audio assets using Unity and React Native
  • Developed automated workflows for sound library management
  • Maintained direct communication and managed tasks through Jira

A1/A2 Audio Tech | Sunnyvale Theater

Sunnyvale, CA | January 2022–May 2022

  • Conducted real-time mixing and soundchecks for live musical performances
  • Managed QLab integration for live audio playback
  • Planned and executed audio setups, managing signal paths
  • Coordinated with clients to ensure seamless technical delivery

Sales Associate & Customer Service Rep | Perfect Circuit Audio

Burbank, CA | June 2020–January 2021

  • Provided support and guidance for customers on music technology products
  • Stayed current with industry developments during COVID-19 pandemic

Studio Operations Intern | Sacred Tiger Music Publishing

Santa Monica, CA | 2018

  • Assisted composer Henry Jackman in audio production
  • Managed synthesizer setup and sound asset organization
  • Developed skills in sound synthesis, Foley, and surround mixing

Studio Operations Intern | Remote Control Productions

Santa Monica, CA | 2018

  • Supported Hans Zimmer's music composition team
  • Worked alongside industry experts Alan Meyerson, Benjamin Wallfisch, and Ramin Djawadi
  • Organized and managed sound libraries maintaining audio asset quality

Education

NYU Steinhardt

B.M. Music Theory and Composition for Film and Multimedia

New York, New York | 2015–2019

IRCAM

Sound Spatialization and Synthesis

Paris, France | 2017

Specialized in Max/MSP and IRCAM tools

L'École Normale de Musique de Paris

Composition and Orchestration

Paris, France | 2017

Private instruction under Michel Merlet, student of Olivier Messiaen

Certifications

Audiokinetic Wwise

  • Wwise-101 Fundamentals
  • Wwise-201 Interactive Music

School of Video Game Audio

  • Unreal Engine 5

Technical Projects

Custom Eurorack module and mixer design/construction

Python-based audio tools development

Docker-based application management

Gitea/Forgejo, Nextcloud, Ollama

Audio pipeline automation scripts